virtualdubmod
Google


 
· VIDEO CODECS
FFDShow MPEG-4
DivX 6.6
Koepi's XviD Codec
DivX Free
DScaler MPEG Filters
OggDS / OGM Codec
Nic's XviD Codec
Ligos Indeo Codec

· AUDIO CODECS
MPEG Layer-3 Codec
AC3 Filter
AC-3 Decompressor
CoreVorbis Decoder
LAME DirectShow Filter
LAME MP3 Encoder
Monkey's Audio
Vorbis Ogg ACM Codec

· CODEC PACKS
XP Codec Pack
Codec Pack All in 1
K-Lite Codec Pack
Matroska Pack
Satsuki Decoder Pack
The Codecs
K-Lite Mega Codec
Lazy Man's MKV Pack

· TOOLS
Real Alternative
QuickTime Alternative
WinAVI Converter
GSpot
Media Player Classic
VLC (VideoLAN Client)
Winamp
ConvertXtoDVD
 

 
K-Lite Codec Pack
Real Alternative
Codec Pack All in 1
K-Lite Mega Codec
QuickTime Alternative
FFDShow MPEG-4
XP Codec Pack
AC3 Filter
ACE Mega CodecS
LAME MP3 Encoder
Media Player Classic
VoxWare Audio CoDec
DivX 6
DivX Free
Koepi's XviD Codec
Ligos Indeo Codec
Nero Burning ROM
MPEG Layer-3 Decoder
x264 Video Codec
VLC (VideoLAN Client)




Tools > Video Editors > RAD Video Tools

AUDIOVIDEOEDIT HOME

 RAD Video Tools (featuring Bink 1.8v and Smacker 4.2c)
Updated: 1 Jun 2007 | | 1.46MB | Downloads: 36074
 
The RAD Video Tools are a set of utilities for processing video, animation, and sound data. They feature both of our video codecs: Bink Video, our latest 24-bit true-color codec, and Smacker, our 8-bit 256-color codec.


  Bink Video is a "better-than-DVD" video codec. That is, it compresses better than DVD at up to three times the playback speed! Bink is a hybrid block-transform and wavelet codec that can encode your video using 16 different compression techniques (wavelet, DCT, motion compensation, a variety of vector quantizers, Smacker-style, and more). With all of these techniques in one codec, Bink can handle pretty much any type of video. It also has a psycho-acoustic based audio codec that is capable of 8 to 1 perceptually lossless compression, so your audio will sound as good as your video looks!

Smacker is our 256-color compressor for video and animation. It has used in all aspects of multimedia application design: cinematics, cut-scenes, video-sprites, transparent videos, single-image decompression, scrolling video backgrounds, and more. Smacker has been used in over 2,600 games because it's fast, it's easy-to-license, it has a terrific SDK, and its video quality is unrivaled in 256 color mode.

Functions of RAD Video Tools :

- File name: Enter the filename that you want to work with here. For example, if you just want to play a file, then just highlight it and click the "Play" button. You can change the default playback parameters in the "Advanced play" window.
- Files of type: By default, the RAD Video Tools will display all media files, but you can use this pulldown to change the file selection list.
- Bink it: This button opens the Bink compressor window where you can compress your movies with our true-color Bink codec.
- Smack it: This button opens the Smacker compressor window where you can compress your movies with the Smacker codec.
- Advanced play: The "Advanced Play" button opens the playback options screen, where you can customize the settings to use to on playback of your video. Advanced play options are available for Bink and Smacker files. If you've highlighted a Bink file, then the Bink Advanced play screen will open. Similarly, if you highlight a Smacker file, and hit the "Advanced Play" button, then the Smacker Advanced play window, which is a little different, will open.
- Mix in sound: This button opens the Bink or Smacker audio mixer. You only need to use the audio mixer when you want to replace or add another audio track to a video file. Normally, you won't have to utilize this feature, because our compressors will automatically compress the audio track of an AVI or QuickTime file in with the video frames.
- Convert a file: The RAD converter can convert almost any type of file to another type. For example, you can convert a bunch of BMPs into an AVI, GIFs into JPEGs, Smackers into flics, QuickTimes into AVIs, wave files into different sample rates, 24-bit images into 8-bit images, etc.
- Analyze file: The "Analyze" button opens one of the handiest features in the RAD Video Tools. It displays a visual representation of a Bink or Smacker file's data rate.
- List files: You can create a list file by clicking this button. A list file is a text file that contains a list of other file names that you want to be treated as one big file. This allows you to compress multiple input files into one output file.
- New version?: Use this to check your Bink version. It is a quick and easy way to make sure you're always using the latest-and-greatest update to the RAD Video Tools.
- Batch: This button will start the RAD Batch editor. You can use the batch editor to create a list of tasks that can be run unattended.
- File info: Click the "File info" button to display a description of the highlighted media file.
- System info: The "System info" button displays information about your computer.
- Help: A mouse click on the "Help" button will open your browser window to this Help page.
- FAQs: If you click the "FAQs" button, your browser will open our Frequently Asked Questions page.
- About: The "About" button will open a window that gives you version information on the RAD Video Tools.

Changes from Bink 1.8r to Bink 1.8s :

- On the PS3, added GCM library example code - now you can get Bink running with a GCM based game almost immediately.
- Change the PS3 library to free the background threads when you call BinkFreeGlobals instead of when you close the last Bink file. This lets you run Bink on other threads without having to worry so much about thread shutdown deadlocks.
- Made the PS3 examples using cellFs directory functions to avoid a memory link in the C runtime library directory functions.
- Rebuilt the library for version 2.4 of the Wii system libraries. If you are using 2.4, then you must upgrade to this version.
- Added some docs about handling the home button on the PSP.
- Fixed the DX9 pixel shader example code for Windows so that it sets the vertex declaration each frame instead of at setup time.
- Made the tools handle the maximum length Windows file names.
- Changed the way Bink handles small delays (60 to 400 ms) during playback - avoids a very rare pathological case where Bink would keep skipping frames, thinking it was lagging behind the audio.

Changes from Smacker 4.2b to Smacker 4.2c :

- Fixed a bug in the timer code in the Carbon MacOS players where the movie wouldn't advance.